Observation
A valid first sighting brings the anomaly into play. Maintaining observation restricts normal movement. When it is free to move, it closes the distance.
KEEP IT IN FRAMEV1.0.0 · FIXED ANGEL EDITION
An observation-driven anomaly encounter for Ready or Not. You remain its long-term target. Fight it back, survive its return, and choose your difficulty before the mission.
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Unofficial third-party modification · Ready or Not not included
CORE EXPERIENCE
Watch it, interrupt its pursuit, and survive each return. The hunt ends only after enough retreats.
A valid first sighting brings the anomaly into play. Maintaining observation restricts normal movement. When it is free to move, it closes the distance.
KEEP IT IN FRAMEThe player is always Stone Witness's long-term target. SWAT or suspects that attack it can temporarily become priority targets. It may deal with those attackers first, but once the interruption is over, it will return to hunting the player.
They can distract it. They cannot make it forget you.Once activated, Stone Witness keeps coming after the player. Land enough effective shots to force it to retreat. It is not gone for good: it will return and resume the hunt. Force it to retreat enough times and it will finally disappear.
Drive it back. Survive the next encounter. Repeat until it is gone.Configure this behavior with F6 ↓ENTITY CAPABILITIES
A complete encounter layer with observation, pursuit, configurable retreats, and multiplayer session settings.
A dedicated anomaly presentation with a consistent visual identity.
Observation determines when normal movement may be restricted.
Choose the effective hits required for each retreat and the retreats required for final disappearance.
The Host controls active settings; Clients can view them. Every player uses the same Full package.
The distance display helps communicate the changing encounter state.
The bilingual installer and required UE4SS runtime are included in V1.0.0.
GAMEPLAY EVIDENCE
Field images from observation, tactical response, and close contact. Select any image to inspect it at full size.
Visual contact brings the anomaly into the room.
Suppression can create a brief window to react.
Maintain sight through a changing environment.
When observation breaks, distance can disappear quickly.
F6 / PRE-MISSION CONFIGURATION
Press F6 before starting a mission to configure Stone Witness. In multiplayer, the Host controls the active session settings. Settings are locked once the mission begins.

The number of effective hits required to force Stone Witness to retreat once. This controls how many hits you need in each round.
The number of retreats Stone Witness can survive before it finally disappears. This controls how many rounds of retreat you must complete.
Clients can view the current settings but cannot change the Host's active rules. Configure them in the lobby before the mission.
EXAMPLE / NOT FIXED DEFAULTS
Example values: 10 effective hits per retreat, 3 retreats before final disappearance.
INSTALLATION / FIELD PROCEDURE
Close the game before starting. Host and Client use the same StoneWitness_V1.0.0_Full.zip.
Fully exit Ready or Not and extract the entire ZIP to a normal folder. Keep all supplied files together.
Run Installer.exe from the extracted top-level folder. Select English or 中文 and check the detected game directory.
Choose Install Stone Witness and follow the prompts. Review any existing UE4SS conflict before confirming.
Launch Ready or Not. Before the mission, press F6 to configure the encounter. Every multiplayer participant needs the same Full package.
COMPATIBILITY STATUS
Stable with the Ready or Not v1.5.2 build following the September 4, 2026 update. It does not promise compatibility with earlier or future game updates.
KNOWN ISSUES
On Farm, Stone Witness may occasionally fail to spawn when the mission starts. Restarting the mission usually resolves the issue. The issue does not occur every time.
Other large maps can spawn Stone Witness normally.
RELEASE NOTES / OCTOBER 3, 2026
The Full release brings multiplayer encounter rules, configurable retreats, and a bilingual installer and website.
Known issue: Stone Witness may occasionally fail to spawn on Farm. Restarting the mission usually resolves it.
Full release archive: StoneWitness_V1.0.0_Full.zip · 46,397,659 bytes (44.25 MiB)
Audio & Asset CreditsFAQ / SUPPORT
A legitimate Windows copy of Ready or Not. UE4SS v3.0.1 Beta #0 is included in the Full package. Ready or Not itself is not included.
Host and Client use the same Full package. The Host controls active F6 settings; Clients can view them. To change Host, fully exit Ready or Not before rejoining.
Close the game and run the same Installer.exe. Choose Uninstall, then choose whether to keep or remove the UE4SS files managed by the installer. Keep the Full package intact.
After payment is verified, complete the download claim in the purchasing browser to receive a temporary link to StoneWitness_V1.0.0_Full.zip.
Use support@recallport.cc for installation or delivery support. Do not send card details, passwords, claim secrets, or download tokens.
UNOFFICIAL MOD NOTICE
Stone Witness is an independently developed, unofficial third-party modification. Ready or Not is not included. Purchasers must own a legitimate copy of the base game. No affiliation with or endorsement by VOID Interactive is claimed.